The 12-part plan
Use the fill-in 90-Day Launch Plan that came with this guide. Work from the recording, not from memory. Each part matches a workshop conversation ... you're assembling, not authoring.
| Part | What goes in it |
|---|---|
| 1 · The spine | Your foundation (the thing that isn't negotiable), the one thing you sell first, who it's for first ... and how one leads to the next. Plus your time-or-money call. |
| 2 · What success looks like | Your three chosen outcomes, the "we also talked about" list, and what's deliberately not being counted. |
| 3 · Who owns what | The areas of work, one name each. |
| 4 · The #1 roadblock | The risk that blocks everything, plan A, plan B, any hard deadline, and whose job it is. |
| 5 · Ready-to-open list | The two-column split: must-do-first vs. can-improve-later. |
| 6 · The first 30 days | The dated, named, time-or-money-tagged list. The engine room of the whole plan. |
| 7 · The practice run | Who your practice customer is, when, and what you'll learn from them (next page). |
| 8 · The meeting rhythm | The four kinds of meetings and who runs each (Part 4). |
| 9 · House rules | How you'll treat each other when decisions get hard (Part 4). |
| 10 · How we're wired | The genius map: strengths, one-person jobs, what to watch for. |
| 11 · The risk list | Everything that could sink you, and what you decided about each. Most got handled by the workshop itself ... name the ones still live. |
| 12 · The parking lot | Every wonderful deferred idea, kept where everyone can see it. This becomes the menu for your next 90 days. |
Within three days, the team reads the written plan together ... over dinner is perfect. The question isn't "is it perfect?" It's "is this what we decided?" Fix anything that doesn't match, then freeze it. The plan doesn't change again until day 90 ... only the weekly tracker moves.
The practice run: your first customer is a test, not a debut
Before anyone pays you, run one deliberately free, deliberately demanding trial of the real thing. Not a friendly demo for people who'll only say nice things ... a stress-test designed to find what breaks, while breaking things is still cheap.
One family's practice run: three cheerfully destructive young guests ... trusted, honest, and hard on everything ... living with the product for four days, free, three weeks after the workshop. Chosen precisely because they'd put every system the family was proudest of through the wringer before real customers and real stakes arrived. The goodbye conversation was recorded and typed up straight into the experience checklist ... one free weekend became the standard the whole venture now runs on.