A Rossi Works Field Guide

The 90-Day Launch Playbook

You have a big, beautiful idea. This is how you turn it into a real plan ... one afternoon of honest decisions, ninety days of small finished things. No business degree required.

Start Here

Why good ideas get stuck ... and how yours won't

Most dreams don't die from a lack of ideas. They drown in them ... too many possibilities, too many "we could also…", and nobody quite sure who's actually doing what. Sound familiar?

This playbook solves one problem: the distance between the idea you keep talking about and the first person who actually pays you. It's the exact process we walk teams through in person, written down so you can run it yourselves ... around your own table, with the people you're building with.

The heart of it is one move that's easy to say and hard to do alone: stop designing the forever version of your dream, and choose the 90-day version instead. One thing you sell first. One kind of customer you serve first. Three ways you'll know it worked. One name next to every job. A short list of what gets finished in the first month.

"This is not the forever version. This is the 90-day version."

You'll say that sentence out loud, more than once. It's what gives everyone at the table permission to choose ... because almost every early decision can be changed later, and a good-enough choice you can test always beats a perfect choice you never make.

Who this is for

You don't need a business background. This process has worked for artists, teachers, retired folks, and teenagers at the same table. If you're one of these, you're home:

  • People starting something of their own ... a creative space, a shop, a service, a studio, a practice ... often with family or friends, where the whole plan currently lives in conversations.
  • Small teams starting something new inside a business that already exists ... a new offering, a new location, a new program ... who need focus more than they need a consultant.

What you'll walk away with

A written 90-day plan you can hold in your hands: what you're selling first and to whom, three honest measures of success, a name next to every job, your biggest roadblock with a backup plan, a practice run before real customers arrive, a weekly meeting that keeps everyone moving, and a "parking lot" that keeps every other exciting idea safe ... for later.

Contents

How this playbook works

Five parts, in order. Don't skip Part 1 ... the workshop only works when everyone shows up already knowing what they value, what they can give, and how they're wired.

Part 1 · Get ready
Pick your core team, put your values into words, get honest about time and money, map how each of you works best
Part 2 · Decide ... the 2-hour workshop
Three ground rules, a simple agenda, and the handful of decisions that turn an idea into a plan
Part 3 · Write it down
Turn the workshop's decisions into a short written plan ... within two days, while it's fresh
Part 4 · Live it
The practice run, the weekly meeting, the house rules, and a five-question filter for when you're stuck
Part 5 · Day 90
Look back honestly, celebrate what worked, and choose your next 90 days
In the back
Answers to the questions you're probably asking, plus a plain-words glossary that translates business-speak

What comes with this guide

  • Workshop Kit (a document you can edit) ... the full agenda for your two-hour session, plus every worksheet, ready to print or fill in on a laptop.
  • 90-Day Launch Plan (a document you can edit) ... the fill-in-the-blanks plan you complete after the workshop.
  • Weekly Tracker (a spreadsheet) ... the list your team walks once a week so nothing quietly slips.
From the field

Notes like this one appear throughout ... true stories from teams we've walked through this exact process, names and details left out. The one you'll hear from most: a family of five with a big new opportunity, a dozen ideas about what it could become, and ninety days to their first paying customer.

The Big Ideas

Four ideas behind everything here

The workshop and the plan are just containers. These four ideas are what actually get a team moving. Read them together before you schedule anything.

1
The 90-day version beats the forever version. Teams freeze because every choice feels permanent. It isn't. You're choosing what to try for one season, not who to be for a lifetime. That constraint is a gift: it turns endless debate into motion, and motion into real answers.
2
Good enough and moving beats perfect and stuck. A temporary name. Photos from your phone. A simple one-page website. A price you're only mostly sure about. Put the workable version into the world and improve it while it's live. Waiting for perfect is the most respectable way to go nowhere.
3
If everyone owns it, no one does. Every job gets exactly one name next to it. Owning a job doesn't mean doing it all alone ... it means making sure it gets done, and asking for help along the way. The people not on your core team are helpers: precious, loved, and not on the hook.
4
Most doors swing both ways. A "two-way door" is a decision you can walk back ... so make it quickly and cheaply. Save the long deliberation for true one-way doors: signing a lease, taking on debt, promises you can't unmake. Just asking "which kind of door is this?" dissolves most arguments on the spot.
From the field

One family spent days circling a small policy question about what customers would be allowed to do. It was turning into a debate about who they were as people. Naming it a two-way door ended it in ninety seconds: pick a sensible rule for now, revisit once real customers weigh in. The same trick settled their name ... a "good enough for now" name became a 30-day to-do, and the perfect name went safely to the parking lot.

The Method

The whole journey at a glance

One week of getting ready, one two-hour conversation, two days of writing it down, thirteen weeks of living it. Here's the full arc.

PartWhenWhat happens
1 · Get readyThe week beforePick your core team (3–5 people). Put your values into words. Get honest about hours and dollars. Everyone takes the Working Genius quiz; map the results. Book two protected hours.
2 · DecideOne 2-hour sessionAround the table: what are we selling first, to whom, what does success look like, who owns what, what could sink us, and what gets finished in the first 30 days.
3 · Write it downWithin 48 hoursOne person turns the conversation into a short written plan using the template. Everyone reads it together ... dinner works great ... within three days.
4 · Live itWeeks 1–13Run your practice customer. Hold the weekly meeting. Keep the tracker honest. Use the five-question filter when you're stuck. Guard the parking lot.
5 · Day 90End of the seasonLook back against your three measures. Pull the best ideas out of the parking lot. Choose the next 90-day version.

The one promise to make each other

The workshop creates decisions; writing them down makes them real; the weekly meeting keeps them alive. Teams that do the fun part (the workshop) but skip the boring part (the tracker) drift back to dreaming within three weeks. Agree to all five parts before you start ... or wait until you can.

Timing

Any clean stretch of ninety days works: July 1 to September 30, or "the Monday after our workshop" plus thirteen weeks. What matters is a real, dated finish line everyone at the table can name.